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Black Forest

510736231Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 64m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1395
+12
🇬🇧 Saxons · United Kingdom
1379
+13
🇭🇰 Vietnamese · Hong Kong SAR China
1338
+15
🇬🇧 Danes · United Kingdom
1330
+16
🇨🇳 Koreans · China
1331
-15
🇹🇼 Saxons · Taiwan
1328
-14
🇮🇩 Jurchens · Indonesia
1317
-14
🇯🇵 Mongols · Japan
1283
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 4,667 10:53 18:22 30:50 ⛏ Fast Castle
44 2,819 11:00 15:10 29:25 ⛏ Fast Castle
42 2,696 10:57 14:55 30:36 ⛏ Fish Boom FC
41 2,666 11:24 16:14 30:50 ⛏ Fish Boom FC
32 2,077 13:12 19:46 32:11 ⚔ M@A FC
32 2,080 10:59 15:22 29:30 ⛏ Fish Boom FC
32 2,059 12:26 20:26 34:21 ⚔ Fish Boom into Archers
24 1,575 13:20 16:38 31:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,045 27,310 30,265 2,975 116,595 126,341
46,540 41,959 17,490 2,850 108,839 129,220
58,955 22,954 17,935 920 100,764 102,294
22,005 42,230 18,050 5,640 87,925 89,391
28,055 27,625 16,300 4,200 76,180 97,264
29,930 29,452 7,900 2,110 69,392 80,683
29,235 17,889 14,810 3,680 65,614 80,876
23,770 17,886 11,995 1,550 55,201 58,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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