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Arena

510727031Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 40m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Hindustanis · Vietnam
1386
+15
🇨🇳 Spanish · China
1322
+17
🇹🇼 Persians · Taiwan
1303
+18
🇮🇩 Jurchens · Indonesia
1299
+18
🇯🇵 Franks · Japan
1403
-18
🇹🇼 Danes · Taiwan
1360
-17
🇨🇳 Varangians · China
1346
-17
🇯🇵 Britons · Japan
1312
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,482 9:31 13:33 29:07 ⛏ Fast Castle
57 2,299 10:46 13:58 — ⛏ Fast Castle
46 1,846 11:48 15:14 28:15 ⛏ Fast Castle
33 1,346 10:28 14:39 — ⛏ Fast Castle
33 1,335 10:51 14:53 27:29 ⛏ Fast Castle
31 1,236 11:59 15:22 30:14 ⛏ Fast Castle
29 1,161 11:01 14:39 28:36 ⛏ Fast Castle
26 1,050 9:35 13:16 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,150 15,725 14,320 500 57,695 63,231
27,815 16,125 8,235 2,950 55,125 61,660
22,385 10,455 9,580 4,950 47,370 50,832
21,985 11,765 9,220 3,050 46,020 51,752
19,135 14,778 7,035 850 41,798 56,328
17,110 8,630 10,170 3,455 39,365 44,236
11,820 13,590 5,700 1,150 32,260 36,899
7,460 7,013 1,840 1,050 17,363 19,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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