AoeStats
← Mycorrhizal

MegaRandom

510613949Analyzed
3v3 RM · 3h ago on Oct 1, 2026· 56m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1522
+19
🇨🇦 Spanish · Canada
1424
+23
🇬🇧 Malay · United Kingdom
1405
+23
🇮🇳 Saxons · India
1646
-25
🇷🇺 Varangians · Russia
1627
-23
🇬🇧 Persians · United Kingdom
1463
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,021 11:17 14:42 28:52 ⛏ Fast Castle
51 2,886 10:38 14:29 34:07 ⛏ Fast Castle
44 2,490 10:25 14:03 29:17 ⛏ Fast Castle
43 2,427 13:06 18:38 35:08 ⛏ Fast Castle
32 1,799 11:51 15:32 38:43 ⚔ FC into Scouts
30 1,661 10:59 15:51 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,960 27,991 23,730 2,850 111,531 113,987
50,440 22,318 34,075 2,905 109,738 118,187
51,650 21,161 19,145 3,440 95,396 98,856
40,365 26,073 22,350 1,200 89,988 96,950
39,290 13,373 24,250 290 77,203 77,622
31,945 28,010 11,995 3,025 74,975 78,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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