AoeStats
← Mycorrhizal

Black Forest

510593770Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 56m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1528
+13
🇵🇪 Varangians · Peru
1513
+14
🇨🇿 Malay · Czechia
1509
+14
🇳🇱 Dravidians · Netherlands
1502
+14
🇧🇷 Cumans · Brazil
1529
-16
🇨🇦 Berbers · Canada
1471
-14
🇨🇳 Danes · China
1466
-14
🇨🇳 Khmer · China
1403
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,334 10:53 14:30 38:43 ⛏ Fast Castle
55 3,132 10:22 13:08 26:25 ⛏ Fast Castle
43 2,439 8:27 20:45 29:54 ⛏ Fast Castle
43 2,444 10:27 14:15 35:24 ⛏ Fast Castle
36 2,058 10:19 14:17 29:23 ⛏ Fast Castle
34 1,918 11:33 15:06 29:53 ⛏ Fast Castle
27 1,546 13:20 20:15 33:51 ⛏ Fast Castle
27 1,525 14:27 24:12 42:50 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
87,215 23,515 38,655 1,345 150,730 154,955
50,185 42,074 23,865 2,495 118,619 122,885
38,835 26,785 26,465 2,275 94,360 99,542
36,205 21,883 29,070 3,840 90,998 112,490
26,845 30,105 23,505 3,550 84,005 95,413
36,710 33,457 5,325 2,515 78,007 82,438
24,790 19,241 9,965 2,660 56,656 62,618
17,200 17,816 8,090 3,325 46,431 79,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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