AoeStats
← Mycorrhizal

Arena

509201698Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 22m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1472
+15
🇲🇽 Spanish · Mexico
1467
+15
🇨🇦 Danes · Canada
1466
+15
🇨🇦 Persians · Canada
1466
+15
🇨🇳 Shu · China
1496
-17
🇹🇼 Celts · Taiwan
1462
-16
🇹🇼 Poles · Taiwan
1426
-14
🇨🇳 Persians · China
1398
-13
Compared against 538,742 analysed team-game players on Arena.
JINJIN S
Feudal Age 10:28 vs 10:55
top 29%
Castle Age 14:28 vs 16:03
top 13%
Imperial Age — vs 32:17
btm 0%
eAPM 50 vs 27
top 7%
First military 15:21 vs 18:52
top 17%
▲ Fast Feudal Age at 10:28 — faster than 71% of analysed players on Arena
▲ Fast Castle Age at 14:28 — faster than 87% of analysed players on Arena
▲ High eAPM (50) — top quarter of analysed players
▼ Loom after the Feudal click (20:14) — usually safest before it
▲ Early military at 15:21 (Battering Ram) — earlier than 83% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 14:27
帝国老油条 A
Feudal Age 10:42 vs 10:55
top 40%
Castle Age 14:31 vs 16:03
top 14%
Imperial Age — vs 32:17
btm 0%
eAPM 28 vs 27
top 47%
▲ Fast Castle Age at 14:31 — faster than 86% of analysed players on Arena
▼ Loom after the Feudal click (12:08) — usually safest before it
▲ Town centers almost never idle — 9s across the first 14:31
my60703 B
Feudal Age 11:51 vs 10:55
btm 20%
Castle Age 15:39 vs 16:03
top 43%
Imperial Age — vs 32:17
btm 0%
eAPM 38 vs 27
top 23%
First military 17:39 vs 18:52
top 39%
▼ Slow Feudal Age at 11:51 — slower than 80% of analysed players on Arena
▲ High eAPM (38) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 15:38
直接肘 S
Feudal Age 10:44 vs 10:55
top 41%
Castle Age 14:31 vs 16:03
top 14%
Imperial Age — vs 32:17
btm 0%
eAPM 47 vs 27
top 10%
First military 12:10 vs 18:52
top 4%
▲ Fast Castle Age at 14:31 — faster than 86% of analysed players on Arena
▲ High eAPM (47) — top quarter of analysed players
▼ Loom after the Feudal click (10:56) — usually safest before it
▲ Early military at 12:10 (Skirmisher) — earlier than 96% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 14:31
GAX | This Game Isnt Fun B
Feudal Age 11:02 vs 10:55
btm 45%
Castle Age 15:08 vs 16:03
top 31%
Imperial Age — vs 32:17
btm 0%
eAPM 23 vs 27
btm 37%
First military 19:35 vs 18:52
btm 45%
▼ Loom after the Feudal click (17:26) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:08
EL MAYA A
Feudal Age 11:10 vs 10:55
btm 40%
Castle Age 14:57 vs 16:03
top 26%
Imperial Age — vs 32:17
btm 0%
eAPM 43 vs 27
top 14%
First military 18:00 vs 18:52
top 43%
▲ Fast Castle Age at 14:57 — faster than 74% of analysed players on Arena
▲ High eAPM (43) — top quarter of analysed players
▼ Loom after the Feudal click (10:33) — usually safest before it
▲ Town centers almost never idle — 2s across the first 14:57
Mycorrhizal S
Feudal Age 9:45 vs 10:55
top 9%
Castle Age 13:22 vs 16:03
top 1%
Imperial Age — vs 32:17
btm 0%
eAPM 41 vs 27
top 17%
First military 20:43 vs 18:52
btm 37%
▲ Fast Feudal Age at 9:45 — faster than 91% of analysed players on Arena
▲ Fast Castle Age at 13:22 — faster than 99% of analysed players on Arena
▲ High eAPM (41) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 6s across the first 13:22
xXbananamanXx S
Feudal Age 9:58 vs 10:55
top 13%
Castle Age 14:30 vs 16:03
top 14%
Imperial Age — vs 32:17
btm 0%
eAPM 61 vs 27
top 3%
First military 16:11 vs 18:52
top 25%
▲ Fast Feudal Age at 9:58 — faster than 87% of analysed players on Arena
▲ Fast Castle Age at 14:30 — faster than 86% of analysed players on Arena
▲ High eAPM (61) — top quarter of analysed players
▼ Loom after the Feudal click (17:18) — usually safest before it
▲ Town centers almost never idle — 1s across the first 14:30
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