AoeStats
← Mycorrhizal

Arena

509201698Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 22m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1472
+15
🇲🇽 Spanish · Mexico
1467
+15
🇨🇦 Danes · Canada
1466
+15
🇨🇦 Persians · Canada
1466
+15
🇨🇳 Shu · China
1496
-17
🇹🇼 Celts · Taiwan
1462
-16
🇹🇼 Poles · Taiwan
1426
-14
🇨🇳 Persians · China
1398
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,392 9:58 14:30 — ⛏ Fast Castle
50 1,144 10:28 14:28 — ⛏ Fast Castle
47 1,087 10:44 14:31 — ⚔ FC into Skirms
43 990 11:10 14:57 — ⛏ Fast Castle
41 933 9:45 13:22 — ⛏ Fast Castle
38 872 11:51 15:39 — ⛏ Fast Castle
28 631 10:42 14:31 — ⛏ Fast Castle
23 523 11:02 15:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,140 5,000 1,625 200 14,965 15,152
3,825 6,065 2,630 0 12,520 13,178
7,575 4,290 250 300 12,415 13,253
6,075 4,245 665 325 11,310 11,820
4,775 4,015 535 300 9,625 10,424
4,775 2,930 675 750 9,130 10,198
4,075 3,715 840 300 8,930 9,015
3,830 2,295 980 1,305 8,410 8,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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