AoeStats
← Mycorrhizal

Arabia

509138613Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 56m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,920 9:04 24:26 41:48 ⚔ Archer Rush
49 2,776 10:27 27:15 43:00 ⚔ Archer Rush
47 2,645 9:41 23:27 36:11 ⚔ M@A into Archers
40 2,258 8:57 20:55 40:04 ⚔ Scout Rush
39 2,172 9:46 23:02 41:45 ⚔ Scout Rush
33 1,855 10:41 20:20 54:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,455 15,234 24,145 3,100 74,934 78,779
33,415 23,208 13,140 2,155 71,918 77,644
20,525 23,133 15,010 2,945 61,613 70,582
18,030 22,796 12,175 2,350 55,351 58,156
15,735 19,510 13,080 3,750 52,075 56,496
23,255 10,196 11,740 2,480 47,671 53,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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