AoeStats
← Mycorrhizal

Arena

509132963Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 39m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1422
+16
🇨🇳 Magyars · China
1422
+16
🇭🇰 Turks · Hong Kong SAR China
1412
+16
🇯🇵 Saxons · Japan
1376
+18
🇧🇷 Italians · Brazil
1484
-18
🇨🇦 Varangians · Canada
1449
-18
🇨🇦 Khmer · Canada
1397
-16
🇦🇷 Cumans · Argentina
1359
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,085 8:34 20:47 25:44 ◆ FC into Fast Imp
50 1,945 9:50 14:04 27:58 ⛏ Fast Castle
46 1,797 9:32 15:01 29:51 ⛏ Fast Castle
41 1,610 10:33 15:05 19:52 ◆ FC into Fast Imp
35 1,347 10:28 14:16 29:10 ⛏ Fast Castle
30 1,168 10:30 14:10 27:57 ⛏ Fast Castle
28 1,075 10:51 15:08 20:39 ◆ FC into Fast Imp
21 802 10:32 14:29 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,400 18,175 12,035 5,180 53,790 58,426
21,900 11,870 13,820 2,300 49,890 54,867
24,595 11,570 10,165 2,275 48,605 48,867
19,795 14,645 9,985 2,905 47,330 59,416
18,540 12,625 7,430 2,160 40,755 42,981
13,695 9,080 7,695 870 31,340 33,815
13,315 8,335 7,820 1,530 31,000 35,928
8,550 10,085 7,210 100 25,945 26,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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