AoeStats
← Mycorrhizal

Nomad

508896091Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 10m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Dravidians · El Salvador
1571
+14
🇦🇷 Italians · Argentina
1494
+17
🇺🇾 Bengalis · Uruguay
1492
+17
🇦🇷 Mongols · Argentina
1446
+20
🇨🇳 Danes · China
1567
-18
🇦🇷 Khmer · Argentina
1559
-19
🇨🇴 Varangians · Colombia
1529
-17
🇨🇦 Dravidians · Canada
1446
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 455 — — — ⛏ Fish Boom
43 454 — — — ⛏ Fish Boom
39 412 — — — ⛏ Fish Boom
38 400 — — — ⛏ Fish Boom
34 355 — — — ⛏ Fish Boom
28 289 — — — ⛏ Fish Boom
18 184 — — — ⛏ Fish Boom
2 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 1,100 0 0 3,000 3,187
1,500 1,175 50 100 2,825 2,434
1,050 1,150 0 100 2,300 2,113
1,400 775 50 0 2,225 2,528
900 1,150 50 100 2,200 1,712
950 1,075 0 100 2,125 1,755
1,000 912 50 0 1,962 2,034
0 425 0 100 525 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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