AoeStats
← Mycorrhizal

Arena

508738230Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 72m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1497
+15
🇧🇷 Britons · Brazil
1470
+16
🇨🇦 Ethiopians · Canada
1428
+18
🇪🇨 Tatars · Ecuador
1392
+19
🇦🇷 Varangians · Argentina
1586
-21
🇪🇸 Danes · Spain
1453
-16
🇦🇷 Bohemians · Argentina
1431
-16
🇦🇷 Cumans · Argentina
1426
-15
Player eAPM Actions Feudal Castle Imperial Opening
88 6,370 10:46 14:31 28:53 ⛏ Fast Castle
47 3,389 9:55 13:44 27:37 ⛏ Fast Castle
45 3,241 10:29 14:30 29:29 ⛏ Fast Castle
42 3,023 10:25 14:00 28:58 ⛏ Fast Castle
30 2,144 9:34 20:49 34:30 ⛏ Fast Castle
28 2,030 10:37 15:13 32:04 ⚔ FC into Archers
26 1,891 11:42 15:19 33:03 ⛏ Fast Castle
24 1,718 11:19 15:02 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
129,710 26,020 30,600 2,150 188,480 202,856
51,080 58,620 25,495 4,400 139,595 165,858
65,195 42,235 26,350 2,800 136,580 143,663
90,200 21,623 14,960 3,160 129,943 136,855
54,885 49,970 22,125 2,570 129,550 153,413
51,575 50,720 18,900 2,270 123,465 126,926
33,260 50,308 19,170 7,915 110,653 133,383
26,465 28,160 16,810 3,460 74,895 76,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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