AoeStats
← Mycorrhizal

Arena

508730882Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 2m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1436
+10
🇩🇪 Danes · Germany
1435
+10
🇨🇦 Saracens · Canada
1403
+11
🇧🇷 Varangians · Brazil
1385
+13
🇵🇱 Ethiopians · Poland
1443
-16
🇵🇱 Cumans · Poland
1321
-12
🇵🇱 Bohemians · Poland
1238
-9
🇵🇱 Byzantines · Poland
1191
-7
Player eAPM Actions Feudal Castle Imperial Opening
99 230 — — —
76 177 — — —
59 137 — — —
56 131 — — —
48 112 — — —
40 93 — — —
20 47 — — —
17 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 407
100 100 0 0 200 159
200 0 0 0 200 229
100 0 0 0 100 185
100 0 0 0 100 190
100 0 0 0 100 224
0 0 0 0 0 96
0 0 0 0 0 136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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