AoeStats
← Mycorrhizal

Arena

508688375Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 59m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bohemians · Hungary
1432
+15
🇨🇦 Burgundians · Canada
1419
+16
🇩🇪 Slavs · Germany
1397
+17
🇮🇹 Italians · Italy
1455
-18
🇮🇹 Varangians · Italy
1402
-17
1381
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,068 11:00 15:18 29:23 ⚔ FC into Scouts
49 2,892 10:24 14:32 29:38 ⛏ Fast Castle
44 2,591 9:44 13:33 29:03 ⛏ Fast Castle
39 2,290 9:27 20:42 34:31 ⚔ Tower Rush
39 2,328 10:30 15:10 39:07 ⛏ Fast Castle
33 1,929 10:48 15:00 28:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,365 23,955 25,970 3,200 101,490 111,205
46,050 20,296 28,090 3,030 97,466 103,135
41,745 32,141 15,600 5,050 94,536 96,876
32,440 33,215 16,510 2,430 84,595 101,777
11,765 33,594 21,610 3,465 70,434 74,141
15,335 16,735 6,865 2,600 41,535 41,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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