AoeStats
← PrisonMike

Nomad

509727569Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 80m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
954
+14
🇹🇷 Britons · Türkiye
905
+16
🇳🇴 Danes · Norway
909
-15
🇳🇴 Saxons · Norway
909
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 4,128 15:16 19:32 49:19 ⛏ Fish Boom FC
44 3,543 13:51 21:10 45:09 ⚔ Fish Boom into Archers
24 1,948 21:13 28:22 48:47 ⚔ M@A into Archers
16 1,271 19:19 29:04 48:26 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
38,540 26,941 23,610 3,655 92,746 93,947
30,735 34,300 20,445 6,150 91,630 99,206
21,940 35,987 13,180 4,800 75,907 88,040
15,970 21,325 17,430 4,950 59,675 71,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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