AoeStats
← ElMirteitor4000

Arabia

509735962Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 53m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
962
+14
🇨🇱 Danes · Chile
940
+15
🇦🇷 Vikings · Argentina
937
-15
🇦🇷 Lithuanians · Argentina
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,240 9:49 24:43 48:22 ⚔ M@A into Skirms
39 2,119 10:18 20:12 45:45 ⚔ Archer Rush
30 1,630 10:44 24:26 47:44 ⚔ Archers into Skirms
24 1,302 11:33 27:11 38:24 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,300 17,326 7,170 2,150 44,946 45,256
16,995 12,416 11,365 3,450 44,226 50,995
13,820 12,281 8,195 2,275 36,571 38,693
10,305 8,176 6,035 1,525 26,041 29,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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