AoeStats
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Arena

510632526Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 47m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1026
+11
🇵🇪 Bohemians · Peru
1016
+12
🇧🇷 Danes · Brazil
1010
+12
🇨🇦 Varangians · Canada
850
+20
🇨🇱 Mongols · Chile
1005
-17
🇨🇿 Bohemians · Czechia
926
-14
🇺🇸 Vikings · United States
897
-13
🇬🇧 Persians · United Kingdom
844
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,550 9:12 16:24 33:25 ⛏ Fast Castle
39 1,867 11:20 16:11 — ⚔ FC into Archers
26 1,265 11:06 15:34 31:58 ⛏ Fast Castle
26 1,245 10:52 16:10 28:40 ⛏ Fast Castle
25 1,172 12:09 15:44 30:44 ⛏ Fast Castle
21 1,005 11:03 17:02 39:30 ⛏ Fast Castle
19 908 10:58 15:52 35:33 ⛏ Fast Castle
19 927 11:05 16:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,900 10,470 16,535 5,225 74,130 84,777
19,680 20,810 16,785 850 58,125 61,052
18,325 17,435 6,205 1,255 43,220 50,173
14,325 15,275 10,330 2,455 42,385 47,171
16,995 14,145 9,275 945 41,360 47,227
19,590 13,080 7,065 570 40,305 47,872
15,100 12,200 8,385 2,215 37,900 38,439
8,995 6,621 1,555 895 18,066 22,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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