AoeStats
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Black Forest

509061227Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 64m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Ethiopians · South Africa
1595
+17
🇹🇷 Varangians · Türkiye
1587
+18
🇪🇸 Ethiopians · Spain
1562
+19
🇭🇰 Danes · Hong Kong SAR China
1527
+20
🇹🇼 Dravidians · Taiwan
1662
-20
🇺🇸 Teutons · United States
1616
-18
🇨🇳 Huns · China
1606
-18
🇨🇳 Bengalis · China
1600
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 3,103 10:38 14:25 27:43 ⛏ Fast Castle
47 3,040 10:51 14:59 29:25 ⛏ Fast Castle
40 2,577 11:04 14:36 44:23 ⛏ Fast Castle
37 2,368 10:16 14:02 33:04 ⛏ Fast Castle
35 2,248 11:14 14:46 30:42 ⛏ Fast Castle
31 2,013 9:16 20:23 33:59 ⚔ Archer Rush
29 1,888 11:50 15:35 35:47 ⛏ Fast Castle
21 1,363 11:24 15:04 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,445 63,758 30,820 5,570 141,593 152,836
58,295 29,255 39,465 950 127,965 139,331
41,085 45,975 16,100 3,805 106,965 129,607
37,535 30,897 28,795 3,670 100,897 103,787
29,140 46,340 23,255 1,625 100,360 132,020
51,565 22,310 18,720 3,760 96,355 103,371
34,610 35,251 17,700 5,410 92,971 100,939
28,400 19,024 10,515 4,570 62,509 65,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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