AoeStats
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Black Forest

509043540Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 49m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Byzantines · Vietnam
1715
+12
🇺🇸 Mongols · United States
1683
+13
🇹🇼 Dravidians · Taiwan
1644
+15
🇫🇮 Turks · Finland
1591
+17
🇨🇳 Britons · China
1759
-19
🇨🇳 Danes · China
1758
-19
🇨🇳 Varangians · China
1575
-12
🇦🇺 Lithuanians · Australia
1401
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 2,939 13:18 17:31 31:02 ⛏ Fish Boom FC
53 2,606 12:16 15:46 28:00 ⛏ Fish Boom FC
49 2,412 9:47 22:08 33:59 ⚔ M@A into Skirms into Archers into Fish Boom
39 1,921 11:56 15:27 29:38 ⛏ Fish Boom FC
38 1,894 11:37 17:59 — ⛏ Fast Castle
36 1,781 15:28 19:43 32:43 ⛏ Fish Boom FC
31 1,505 11:03 14:39 27:31 ⛏ Fish Boom FC
26 1,258 11:57 15:46 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,420 36,507 18,370 1,165 102,462 106,386
38,435 39,206 19,340 1,600 98,581 110,245
38,395 24,765 20,475 950 84,585 90,559
26,325 31,110 21,450 2,300 81,185 81,884
16,100 36,275 20,115 5,500 77,990 97,531
23,500 35,926 14,800 1,710 75,936 83,339
20,100 17,518 16,560 1,105 55,283 60,330
13,575 19,370 3,655 2,080 38,680 42,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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