AoeStats
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Nomad

509038830Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 18m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
2013
+3
🇨🇳 Koreans · China
1775
+8
🇨🇳 Varangians · China
1675
+11
🇹🇼 Dravidians · Taiwan
1654
+12
1666
-11
🇺🇸 Danes · United States
1621
-9
🇲🇽 Persians · Mexico
1593
-8
1504
-6
Player eAPM Actions Feudal Castle Imperial Opening
50 916 10:43 — — ⛏ Fish Boom into Fire Galleys FC
45 814 12:48 16:50 — ⛏ Fish Boom FC
40 737 11:15 — — ⛏ Fish Boom
37 667 12:46 17:37 — ⛏ Fish Boom FC
36 658 12:25 — —
34 615 12:58 16:51 — ⛏ Fish Boom FC
28 517 15:20 — — ⛏ Fish Boom
13 246 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,150 5,021 655 0 8,826 10,520
3,540 3,433 735 0 7,708 7,610
3,225 2,975 300 665 7,165 7,476
3,200 2,336 305 0 5,841 7,180
2,300 1,728 165 100 4,293 4,455
1,650 2,218 50 230 4,148 4,431
2,450 938 50 125 3,563 3,618
1,000 1,150 50 300 2,500 1,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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