AoeStats
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Pilgrims

508632839Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 26m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1773
+7
🇦🇷 Saxons · Argentina
1663
+10
🇨🇳 Persians · China
1648
+11
🇹🇼 Khmer · Taiwan
1581
+13
🇹🇼 Celts · Taiwan
1552
-11
🇭🇰 Huns · Hong Kong SAR China
1551
-11
🇭🇰 Persians · Hong Kong SAR China
1520
-10
🇻🇳 Italians · Vietnam
1513
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,216 14:50 19:45 — ⛏ Fish Boom FC
44 1,175 12:31 16:36 — ⛏ Fish Boom FC
42 1,119 9:27 15:55 — ⛏ Fish Boom FC
37 981 15:02 20:54 — ⛏ Fish Boom FC
31 823 11:54 16:39 — ⛏ Fish Boom FC
30 807 10:53 15:27 — ⚔ Fish Boom into Towers FC
25 653 9:55 13:53 — ⛏ Fish Boom FC
20 544 9:19 14:45 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,700 7,833 3,375 310 18,218 18,667
7,775 5,641 1,705 1,030 16,151 16,871
6,445 6,219 955 1,405 15,024 17,060
3,950 8,085 1,340 380 13,755 14,961
4,070 4,744 1,105 950 10,869 12,120
4,250 5,090 325 430 10,095 11,158
5,110 3,145 610 950 9,815 11,482
3,300 3,458 330 970 8,058 8,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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