AoeStats
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MegaRandom

509158829Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 43m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1000
+17
🇫🇷 Saxons · France
961
+19
🇹🇷 Armenians · Türkiye
961
+19
🇩🇪 Japanese · Germany
937
+20
🇪🇸 Burmese · Spain
1070
-20
🇷🇺 Danes · Russia
1066
-20
🇺🇸 Khmer · United States
1029
-19
🇺🇸 Dravidians · United States
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,544 11:28 20:50 — ⛏ Fast Castle
33 1,448 12:00 21:23 40:20 ⛏ Fish Boom FC
26 1,127 15:24 21:12 30:12 ⛏ Fish Boom FC
21 894 12:27 18:59 36:01 ⛏ Fast Castle
20 869 11:37 15:46 28:23 ⛏ Fast Castle
18 777 14:46 18:41 23:21 ⛏ Fish Boom FC into Fast Imp
13 578 14:05 21:03 — ⛏ Fish Boom FC
11 463 12:36 19:59 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,645 15,510 11,450 2,150 51,755 59,859
19,325 8,430 11,225 850 39,830 48,891
10,450 14,904 7,605 4,275 37,234 44,615
11,075 13,608 6,070 1,875 32,628 38,234
9,895 11,095 5,540 1,300 27,830 34,667
14,230 5,930 2,905 3,100 26,165 27,796
8,950 9,975 3,605 2,150 24,680 26,992
9,500 9,285 3,735 1,685 24,205 27,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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