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African Clearing

511007458Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 38m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
1688
+15
🇧🇷 Danes · Brazil
1665
+16
🇹🇼 Mongols · Taiwan
1662
+16
🇫🇷 Sicilians · France
1584
+19
🇭🇰 Varangians · Hong Kong SAR China
1674
-17
🇨🇳 Jurchens · China
1672
-17
🇸🇬 Berbers · Singapore
1671
-17
🇨🇳 Koreans · China
1617
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 2,770 12:02 23:16 — ⚔ Scout Rush
55 2,108 13:06 26:26 — ⚔ Scout Rush
53 2,016 10:46 28:59 — ⚔ Scouts into Fish Boom
45 1,697 13:07 17:03 — ⛏ Fast Castle
43 1,634 12:58 16:56 — ⛏ Fast Castle
35 1,316 12:59 17:25 37:36 ⛏ Fast Castle
30 1,148 11:52 24:32 — ⚔ M@A Rush
29 1,105 13:00 21:00 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,940 11,332 4,420 1,275 31,967 33,146
11,340 11,886 5,285 1,250 29,761 29,905
8,550 9,223 4,335 2,350 24,458 26,313
9,045 10,240 4,725 325 24,335 24,231
10,605 8,086 3,350 1,865 23,906 26,460
10,575 8,271 920 1,675 21,441 24,253
10,640 6,194 1,675 405 18,914 18,993
6,525 4,814 655 1,175 13,169 13,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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