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Arena

510798498Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Teutons · Hong Kong SAR China
1374
+14
🇦🇷 Teutons · Argentina
1365
+15
🇨🇳 Cumans · China
1360
+15
🇪🇸 Slavs · Spain
1295
+18
🇹🇼 Saxons · Taiwan
1349
-16
🇹🇼 Danes · Taiwan
1349
-16
🇨🇳 Cumans · China
1334
-15
🇹🇼 Turks · Taiwan
1317
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,989 11:34 15:17 32:07 ⛏ Fast Castle
46 1,881 9:12 19:20 29:25 ⛏ Fast Castle
40 1,632 10:47 14:53 32:31 ⛏ Fast Castle
39 1,587 10:49 17:12 — ⛏ Fast Castle
33 1,332 7:58 26:33 33:25 ⚔ Towers FC
29 1,197 8:39 19:55 34:55 ⛏ Fast Castle
29 1,169 11:00 32:18 — ⛏ Fast Castle
28 1,150 8:50 29:49 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,370 13,120 17,795 2,910 59,195 62,802
24,525 12,805 9,880 200 47,410 52,723
22,515 14,160 6,290 950 43,915 49,048
21,195 10,855 10,240 850 43,140 59,278
13,100 7,352 3,085 3,485 27,022 29,500
8,620 5,360 1,510 2,930 18,420 20,759
7,590 5,171 1,000 350 14,111 17,122
5,100 3,950 1,885 310 11,245 13,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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