AoeStats
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Arena

509934548Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 38m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1213
+16
🇮🇳 Khmer · India
1207
+16
🇬🇧 Varangians · United Kingdom
1158
+18
🇨🇱 Varangians · Chile
1239
-18
🇨🇱 Bohemians · Chile
1199
-16
🇦🇷 Saxons · Argentina
1189
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,557 10:09 14:11 28:22 ⛏ Fast Castle
39 1,500 9:55 14:44 29:17 ⛏ Fast Castle
31 1,201 9:59 14:35 37:33 ⛏ Fast Castle
28 1,087 8:53 24:43 — ⚔ Tower Rush
20 772 11:25 15:43 34:05 ⛏ Fast Castle
19 748 10:59 13:57 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,960 12,588 5,830 1,080 34,458 37,478
12,325 10,254 6,155 875 29,609 34,731
10,450 11,050 4,520 850 26,870 37,225
13,065 7,830 4,405 850 26,150 29,364
10,095 6,285 5,150 2,050 23,580 25,330
6,705 6,630 1,640 2,895 17,870 19,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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