AoeStats
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Oasis

508999819Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 64m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
752
+17
🇺🇸 Franks · United States
737
+18
🇺🇸 Burgundians · United States
702
+19
🇺🇸 Danes · United States
791
-19
🇺🇸 Burmese · United States
777
-18
🇺🇸 Varangians · United States
748
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,021 12:28 16:36 38:21 ⛏ Fast Castle
35 2,277 11:08 20:36 46:07 ⛏ Fast Castle
28 1,818 10:35 28:47 45:06 ⚔ M@A Rush
16 1,060 12:57 23:43 34:52 ⚔ Scout Rush
11 718 16:29 29:23 46:08 ⚔ M@A into Archers
11 729 12:02 30:00 57:17

Resources

Player Food Wood Gold Stone Spent Collected
26,955 20,960 27,495 3,200 78,610 92,682
24,755 24,915 13,210 3,430 66,310 69,246
21,705 17,335 14,765 2,775 56,580 66,049
21,915 14,160 18,285 1,650 56,010 63,766
20,290 14,135 10,385 2,350 47,160 55,890
12,845 14,410 3,820 1,680 32,755 34,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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