AoeStats
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Lombardia

509525877Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 60m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
66 3,980 10:35 14:10 28:43 ⛏ Fast Castle
66 3,946 11:23 16:33 33:36 ⛏ Fast Castle
55 3,295 11:42 15:30 37:26 ⛏ Fast Castle
54 3,221 11:18 15:54 37:07 ⛏ Fast Castle
41 2,450 10:41 15:54 34:41 ⛏ Fast Castle
39 2,325 13:34 20:57 34:35 ⚔ M@A into Archers
34 2,059 8:49 17:31 34:29 ⚔ Scout Rush
25 1,492 13:22 23:25 44:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,240 28,167 18,415 1,615 103,437 105,364
48,475 18,518 22,195 4,955 94,143 120,494
49,690 16,225 21,190 3,000 90,105 102,338
17,650 34,820 25,110 3,870 81,450 103,170
20,070 28,421 17,120 4,275 69,886 77,057
28,715 23,002 12,125 4,910 68,752 84,106
14,800 24,644 18,115 4,385 61,944 71,076
21,775 12,912 5,735 3,110 43,532 45,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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