AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

Arena

509508626Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1815
+4
🇵🇪 Cumans · Peru
1757
+5
🇹🇷 Danes · Türkiye
1667
+7
🇹🇷 Varangians · Türkiye
1647
+9
🇦🇷 Huns · Argentina
1589
-9
🇦🇷 Teutons · Argentina
1491
-7
🇦🇷 Byzantines · Argentina
1453
-6
🇦🇷 Turks · Argentina
1298
-3
Player eAPM Actions Feudal Castle Imperial Opening
65 2,647 9:04 31:35 — ⚔ Archer Rush
55 2,267 10:57 14:42 27:56 ⛏ Fast Castle
47 1,933 10:10 14:33 29:07 ⛏ Fast Castle
45 1,845 8:54 21:12 30:50 ⚔ Towers FC
42 1,706 9:16 12:52 31:19 ⛏ Fast Castle
41 1,694 10:34 15:12 35:43 ⛏ Fast Castle
35 1,427 10:02 23:17 27:41 ◆ FC into Fast Imp
27 1,093 8:37 27:32 40:50 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,835 10,185 12,665 3,550 60,235 64,946
20,685 16,073 11,030 3,000 50,788 67,477
22,850 12,150 11,225 2,870 49,095 52,707
23,415 12,380 3,220 1,320 40,335 44,424
15,680 11,840 8,455 1,700 37,675 39,002
13,495 14,070 2,260 1,335 31,160 35,925
12,075 13,979 1,935 820 28,809 31,141
15,020 6,140 6,750 470 28,380 28,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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