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African Clearing

510607926Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 73m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1480
+12
🇺🇸 Mongols · United States
1383
+16
🇨🇳 Danes · China
1352
+17
🇦🇷 Huns · Argentina
1339
+18
🇪🇸 Wei · Spain
1437
-18
🇩🇪 Vietnamese · Germany
1428
-17
🇫🇷 Huns · France
1378
-16
🇧🇪 Varangians · Belgium
1284
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,755 14:08 17:48 41:47 ⛏ Fast Castle
37 2,733 11:48 19:16 41:18 ⚔ Archer Rush
32 2,356 12:52 26:56 48:01 ⚔ Archer Rush
31 2,294 12:49 21:26 42:15 ⚔ Scout Rush
30 2,193 12:46 17:41 39:26 ⛏ Fast Castle
28 2,019 12:08 26:06 49:56 ⚔ Archer Rush
27 2,001 13:40 17:33 47:58 ⛏ Fast Castle
22 1,641 13:49 19:57 51:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,820 13,946 33,970 2,360 101,096 114,243
26,790 39,607 22,245 3,305 91,947 102,254
49,815 18,550 12,595 2,685 83,645 98,601
25,455 30,910 17,710 3,655 77,730 85,908
36,075 14,335 18,315 3,980 72,705 88,913
32,370 15,401 18,970 5,850 72,591 78,619
20,165 21,428 7,490 3,820 52,903 71,568
11,865 8,171 1,190 630 21,856 24,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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