AoeStats
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MegaRandom

509629764Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 48m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Khmer · Thailand
1052
+16
🇹🇼 Danes · Taiwan
1051
+16
🇹🇼 Hindustanis · Taiwan
1038
+17
🇩🇪 Danes · Germany
1066
-17
🇩🇪 Saxons · Germany
1056
-16
🇩🇪 Mongols · Germany
1045
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,366 14:26 19:18 37:45 ⛏ Fast Castle
30 1,469 12:14 21:58 32:15 ⛏ Fast Castle
29 1,398 10:37 19:07 41:23 ⛏ Fast Castle
23 1,100 10:55 15:48 32:28 ⛏ Fast Castle
22 1,092 11:30 16:27 34:35 ⛏ Fast Castle
19 918 11:08 16:13 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,790 12,695 11,930 2,150 54,565 57,454
21,000 19,055 11,030 2,350 53,435 68,699
21,010 17,305 9,525 2,350 50,190 53,094
16,020 15,748 7,140 2,445 41,353 45,821
17,160 9,975 11,690 2,095 40,920 43,217
13,200 10,255 7,315 2,250 33,020 40,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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