AoeStats
← 叫迈耶的空军元帅

Arena

510550942Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 27m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1204
+14
1174
+16
🇹🇼 Danes · Taiwan
1123
+18
🇨🇳 Spanish · China
1083
+18
🇨🇳 Khmer · China
1218
-19
🇦🇷 Byzantines · Argentina
1202
-18
🇨🇳 Goths · China
1199
-18
🇺🇸 Saxons · United States
1028
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 961 11:10 14:57 — ⛏ Fast Castle
33 905 9:15 17:52 — ⛏ Fast Castle
30 839 10:03 14:26 — ⚔ FC into Archers
27 759 10:30 15:51 — ⛏ Fast Castle
23 633 11:28 15:04 — ⛏ Fast Castle
21 582 11:52 14:34 — ⛏ Fast Castle
20 562 10:54 14:47 — ⛏ Fast Castle
17 475 10:51 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,955 7,895 1,525 300 18,675 21,095
7,925 7,180 1,735 950 17,790 19,896
6,475 7,480 2,935 200 17,090 19,408
7,210 6,175 690 1,650 15,725 17,496
7,160 5,830 1,675 955 15,620 16,693
6,890 5,315 1,590 950 14,745 16,128
5,350 4,960 200 300 10,810 11,753
4,075 3,525 250 200 8,050 10,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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