AoeStats
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Black Forest

508755903Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 99m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
605
+22
🇨🇴 Persians · Colombia
598
+23
🇺🇸 Mongols · United States
456
+27
🇦🇷 Byzantines · Argentina
454
+27
🇺🇸 Danes · United States
773
-26
🇿🇦 Japanese · South Africa
764
-25
🇫🇷 Byzantines · France
745
-25
🇵🇪 Franks · Peru
689
-23
Player eAPM Actions Feudal Castle Imperial Opening
28 2,834 10:50 16:22 32:02 ⛏ Fast Castle
23 2,280 13:04 21:07 34:54 ⛏ Fast Castle
21 2,118 16:34 25:26 39:35 ⛏ Fast Castle
18 1,748 15:30 22:32 43:30 ⛏ Fast Castle
17 1,729 13:52 17:40 32:57 ⛏ Fish Boom FC
11 1,068 10:37 26:34 35:57 ⛏ Fast Castle
10 982 21:21 36:23 59:59 ⚔ Fish Boom into Archers into Skirms
8 800 13:56 25:55 50:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,420 69,573 34,130 5,720 187,843 211,536
39,010 57,135 46,325 4,605 147,075 185,493
69,040 19,850 49,430 5,400 143,720 163,320
42,370 40,170 34,340 4,100 120,980 133,465
29,730 37,693 40,955 4,445 112,823 160,590
44,645 31,125 22,095 5,970 103,835 128,692
40,600 25,164 14,555 4,125 84,444 104,183
33,720 18,290 26,305 4,725 83,040 221,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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