AoeStats
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Arena

510471673Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 45m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1304
+12
🇨🇳 Saxons · China
1296
+12
🇨🇳 Wei · China
1295
+12
🇨🇳 Mongols · China
1018
+24
🇮🇹 Goths · Italy
1252
-17
🇨🇳 Huns · China
1219
-16
🇨🇳 Franks · China
1176
-14
🇨🇳 Tupi · China
1160
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,778 10:38 16:06 40:28 ⚔ FC into Champis
40 1,813 9:40 16:19 41:44 ⛏ Fast Castle
38 1,694 8:34 20:58 33:58 ⛏ Fast Castle
28 1,268 10:24 14:38 29:18 ⛏ Fast Castle
23 1,060 10:22 14:09 38:26 ⛏ Fast Castle
23 1,051 10:41 16:45 30:59 ⛏ Fast Castle
16 724 10:38 15:00 — ⛏ Fast Castle
15 680 10:48 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,660 14,605 21,315 1,505 74,085 78,218
27,180 13,330 11,575 100 52,185 55,132
21,145 12,319 12,295 3,480 49,239 55,422
18,595 12,700 7,430 1,840 40,565 44,325
13,815 10,310 5,965 1,810 31,900 34,745
9,535 10,935 3,740 1,860 26,070 27,901
9,945 7,310 2,425 100 19,780 21,775
6,895 6,195 1,720 285 15,095 17,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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