AoeStats
← ^_^

Black Forest

510252426Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 6m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1211
+13
🇦🇺 Bohemians · Australia
1167
+15
🇨🇳 Ethiopians · China
1145
+16
🇭🇰 Franks · Hong Kong SAR China
1134
+16
🇲🇽 Saxons · Mexico
1185
-16
🇲🇽 Hindustanis · Mexico
1174
-16
🇲🇽 Franks · Mexico
1166
-16
🇲🇽 Maya · Mexico
1064
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 305 — — —
47 305 — — —
28 179 — — —
26 168 — — —
26 169 — — —
22 143 — — —
21 134 — — —
10 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 150 0 0 1,700 1,892
1,250 300 0 0 1,550 1,628
950 250 0 0 1,200 1,213
900 203 50 0 1,153 1,244
650 275 0 0 925 1,042
500 262 0 0 762 647
350 57 0 0 407 182
150 126 0 0 276 206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.