AoeStats
← Dustin

Arabia

509876662Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 35m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1466
+19
🇭🇰 Varangians · Hong Kong SAR China
1452
+20
🇩🇪 Turks · Germany
1548
-20
🇩🇪 Sicilians · Germany
1513
-19
Player eAPM Actions Feudal Castle Imperial Opening
72 2,566 9:29 23:47 — ⚔ Archer Rush
63 2,223 8:51 25:44 — ⚔ Scout Rush
53 1,879 8:54 20:53 — ⚔ Scouts into Skirms
45 1,609 9:22 21:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,285 10,679 6,660 0 24,624 27,512
13,235 5,338 4,340 850 23,763 24,980
7,570 6,874 3,530 1,835 19,809 21,256
10,400 4,591 3,225 350 18,566 19,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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