AoeStats
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MegaRandom

510116863Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 69m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1062
+13
🇬🇧 Persians · United Kingdom
1031
+14
🇹🇼 Franks · Taiwan
1027
+14
🇮🇳 Bengalis · India
1010
+15
🇻🇪 Poles · Venezuela
1086
-17
🇨🇳 Franks · China
988
-14
🇨🇳 Romans · China
986
-14
🇨🇳 Britons · China
909
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 4,198 8:53 22:11 36:12 ⚔ Scouts into Archers
49 3,395 13:01 17:29 41:40 ⛏ Fast Castle
48 3,337 12:04 20:41 40:07 ⚔ FC into Scouts
43 2,968 12:19 23:21 34:50 ⚔ Scout Rush
24 1,636 10:05 18:22 49:08 ⛏ Fast Castle
19 1,350 11:15 21:26 42:12
13 879 11:49 15:41 36:59 ⛏ Fast Castle
6 394 12:33 21:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,500 15,106 33,940 3,805 101,351 119,504
49,810 20,220 24,265 5,700 99,995 117,123
55,380 11,640 28,820 3,585 99,425 111,945
41,110 11,975 27,695 3,505 84,285 85,981
24,570 16,843 15,585 2,490 59,488 96,354
18,045 19,850 3,930 1,050 42,875 45,391
16,545 9,010 8,310 2,865 36,730 36,573
7,080 4,280 2,390 100 13,850 16,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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