AoeStats
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Arena

510451951Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 60m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Muisca · Brazil
1400
+16
🇧🇷 Khmer · Brazil
1394
+16
🇬🇹 Persians · Guatemala
1406
-16
🇬🇹 Danes · Guatemala
1395
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,707 8:12 21:11 33:02 ⚔ Archer Rush
43 2,624 11:20 14:58 28:40 ⛏ Fast Castle
40 2,407 10:11 22:38 27:53 ◆ FC into Fast Imp
36 2,172 9:38 13:40 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,525 25,235 20,320 2,570 115,650 118,939
45,460 29,780 23,835 3,820 102,895 108,242
37,405 29,706 18,345 3,055 88,511 91,722
29,500 30,495 16,870 4,230 81,095 83,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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