AoeStats
← Mr_Fox

Nomad

508792684Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Dravidians · Guatemala
1494
+13
🇬🇹 Lithuanians · Guatemala
1477
+14
🇬🇹 Inca · Guatemala
1456
+14
🇬🇹 Malay · Guatemala
1425
+16
🇦🇷 Danes · Argentina
1587
-21
🇺🇸 Japanese · United States
1430
-14
🇦🇷 Koreans · Argentina
1414
-14
🇲🇽 Celts · Mexico
1256
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 3,066 12:51 28:58 46:23 ⚔ Fish Boom into Archers
58 2,712 13:34 17:10 36:54 ⛏ Fish Boom FC into Galleys
43 2,020 13:32 18:59 41:39 ⚔ Fish Boom into Archers
36 1,668 12:38 16:17 42:55 ⛏ Fish Boom FC
35 1,630 13:35 17:38 40:40 ⛏ Fish Boom FC
32 1,474 12:11 18:31 39:57 ⛏ Fish Boom FC
29 1,338 12:32 16:44 39:03 ⛏ Fish Boom FC
28 1,294 13:34 17:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,905 13,476 12,770 3,580 56,731 63,827
22,510 15,832 8,675 2,350 49,367 53,402
13,550 18,366 11,170 3,650 46,736 52,916
18,795 11,293 8,225 3,215 41,528 44,437
13,515 14,870 4,075 1,375 33,835 34,612
10,610 11,339 3,905 3,125 28,979 30,292
10,550 10,855 4,335 2,190 27,930 28,981
6,650 10,735 2,500 2,450 22,335 22,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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