AoeStats
← |MP| patrick

Black Forest

508785924Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 38m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1542
+12
🇦🇷 Dravidians · Argentina
1476
+14
🇦🇷 Malians · Argentina
1428
+16
🇦🇷 Italians · Argentina
1408
+18
🇲🇽 Poles · Mexico
1489
-17
🇭🇰 Tatars · Hong Kong SAR China
1451
-15
🇦🇷 Tupi · Argentina
1449
-15
🇦🇷 Saxons · Argentina
1380
-13
Compared against 331,692 analysed team-game players on Black Forest.
M-A A
Feudal Age 13:19 vs 12:30
btm 34%
Castle Age 17:19 vs 19:38
top 28%
Imperial Age 31:44 vs 34:30
top 26%
eAPM 41 vs 23
top 11%
First military 19:29 vs 22:14
top 34%
▲ Fast Castle Age at 17:19 — faster than 72% of analysed players on Black Forest
▲ Fast Imperial Age at 31:44 — faster than 74% of analysed players on Black Forest
▲ High eAPM (41) — top quarter of analysed players
▲ Town centers almost never idle — 1s across the first 17:19
Walmart A
Feudal Age 10:43 vs 12:30
top 11%
Castle Age 20:26 vs 19:38
btm 43%
Imperial Age — vs 34:30
btm 0%
eAPM 25 vs 23
top 44%
▲ Fast Feudal Age at 10:43 — faster than 89% of analysed players on Black Forest
你朋友 D
Feudal Age — vs 12:30
btm 0%
Castle Age — vs 19:38
btm 0%
Imperial Age — vs 34:30
btm 0%
eAPM 3 vs 23
btm 1%
▼ Low eAPM (3) — busier hands win idle time back
▼ Town centers idle 26:40 of the first 30:00 — keep villagers queued
Owen Guillermo Crippa S
Feudal Age 11:26 vs 12:30
top 24%
Castle Age 15:24 vs 19:38
top 8%
Imperial Age — vs 34:30
btm 0%
eAPM 36 vs 23
top 17%
First military 16:00 vs 22:14
top 17%
▲ Fast Feudal Age at 11:26 — faster than 76% of analysed players on Black Forest
▲ Fast Castle Age at 15:24 — faster than 92% of analysed players on Black Forest
▲ High eAPM (36) — top quarter of analysed players
▼ Loom after the Feudal click (16:18) — usually safest before it
▲ Early military at 16:00 (Varangian Guard) — earlier than 83% of analysed players on Black Forest
▲ Town centers almost never idle — 3s across the first 15:24
|MP| layc0ni A
Feudal Age 9:12 vs 12:30
top 1%
Castle Age 17:34 vs 19:38
top 31%
Imperial Age 37:50 vs 34:30
btm 26%
eAPM 38 vs 23
top 16%
First military 7:19 vs 22:14
top 1%
▲ Fast Feudal Age at 9:12 — faster than 99% of analysed players on Black Forest
▲ High eAPM (38) — top quarter of analysed players
▼ Loom after the Feudal click (24:10) — usually safest before it
▲ Early military at 7:19 (Militia) — earlier than 99% of analysed players on Black Forest
▲ Town centers almost never idle — 21s across the first 17:33
[MP] Lauchav B
Feudal Age 14:11 vs 12:30
btm 21%
Castle Age 18:32 vs 19:38
top 40%
Imperial Age 32:24 vs 34:30
top 32%
eAPM 29 vs 23
top 31%
First military 25:31 vs 22:14
btm 32%
▼ Slow Feudal Age at 14:11 — slower than 79% of analysed players on Black Forest
▲ Town centers almost never idle — 1s across the first 18:32
|MP| Equisd3 S
Feudal Age 10:49 vs 12:30
top 12%
Castle Age 15:27 vs 19:38
top 8%
Imperial Age 31:56 vs 34:30
top 28%
eAPM 38 vs 23
top 16%
First military 22:19 vs 22:14
top 50%
▲ Fast Feudal Age at 10:49 — faster than 88% of analysed players on Black Forest
▲ Fast Castle Age at 15:27 — faster than 92% of analysed players on Black Forest
▲ Fast Imperial Age at 31:56 — faster than 72% of analysed players on Black Forest
▲ High eAPM (38) — top quarter of analysed players
▲ Town centers almost never idle — 33s across the first 15:27
|MP| patrick S
Feudal Age 10:34 vs 12:30
top 9%
Castle Age 14:18 vs 19:38
top 1%
Imperial Age 29:35 vs 34:30
top 10%
eAPM 48 vs 23
top 5%
First military 27:04 vs 22:14
btm 25%
▲ Fast Feudal Age at 10:34 — faster than 91% of analysed players on Black Forest
▲ Fast Castle Age at 14:18 — faster than 99% of analysed players on Black Forest
▲ Fast Imperial Age at 29:35 — faster than 90% of analysed players on Black Forest
▲ High eAPM (48) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 0s across the first 14:18
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