AoeStats
← Bopp77

Nomad

510901685Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 41m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
1142
+14
🇦🇷 Italians · Argentina
1112
+15
🇨🇱 Teutons · Chile
1025
+18
🇦🇷 Portuguese · Argentina
935
+23
🇫🇷 Cumans · France
1103
-18
🇸🇬 Khmer · Singapore
1099
-18
🇺🇸 Danes · United States
1065
-17
🇨🇳 Chinese · China
1064
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,294 15:10 19:06 32:32 ⚔ Fish Boom FC into Archers
30 1,268 14:46 21:29 38:51 ⛏ Fish Boom FC
24 1,018 14:14 21:54 — ⛏ Fish Boom FC
21 898 15:22 21:21 27:29 ⛏ Fish Boom FC
19 798 15:17 22:53 30:05 ⛏ Fish Boom FC
19 779 12:53 18:16 — ⛏ Fast Castle
14 593 14:16 28:20 — ⛏ Fish Boom
9 362 14:35 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,030 16,210 8,655 2,280 48,175 48,958
21,395 12,875 9,945 1,050 45,265 48,182
14,010 14,385 6,105 3,460 37,960 41,382
12,760 14,025 5,155 4,300 36,240 41,406
7,340 12,363 1,087 1,225 22,015 25,134
10,155 5,240 3,095 1,500 19,990 22,304
4,600 2,465 1,660 200 8,925 9,657
2,050 1,835 50 100 4,035 5,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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