AoeStats
← Bopp77

Nomad

510668669Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 6m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1093
+9
🇨🇱 Saracens · Chile
1067
+10
🇨🇱 Teutons · Chile
1005
+13
🇦🇷 Franks · Argentina
972
+15
🇨🇦 Georgians · Canada
975
-13
🇺🇸 Varangians · United States
938
-12
🇨🇳 Romans · China
917
-11
🇻🇳 Romans · Vietnam
909
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 165 — — —
22 133 — — —
20 126 — — —
18 109 — — —
17 104 — — —
15 94 — — —
8 50 — — —
6 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 475 50 100 1,325 552
550 450 0 100 1,100 381
300 475 50 100 925 140
450 325 0 100 875 342
350 350 50 100 850 227
200 450 50 100 800 10
0 425 0 100 525 0
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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