AoeStats
← Rey Gyuma

Coastal Forest

510309996Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 85m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
960
+41
🇹🇼 Byzantines · Taiwan
915
+45
🇹🇷 Turks · Türkiye
932
-16
🇦🇷 Saxons · Argentina
892
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,690 10:48 20:23 42:30 ⛏ Fish Boom into Fire Galleys FC
37 3,180 11:41 16:56 39:08 ⛏ Fast Castle
30 2,585 12:26 26:29 38:06 ⚔ Skirmisher Rush
29 2,455 11:15 20:35 37:44 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
54,520 32,593 34,395 4,305 125,813 141,020
56,110 25,917 24,630 1,995 108,652 110,345
49,615 30,000 18,130 5,915 103,660 119,809
37,355 34,445 23,900 4,755 100,455 109,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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