AoeStats
← Rey Gyuma

Black Forest

510302386Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 60m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Teutons · Belgium
937
+14
🇦🇷 Saxons · Argentina
875
+17
🇦🇷 Koreans · Argentina
866
+17
🇨🇳 Sicilians · China
914
-17
🇺🇸 Slavs · United States
890
-16
🇺🇸 Celts · United States
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,637 12:44 18:40 35:20 ⛏ Fast Castle
25 1,472 16:01 23:55 56:23 ⛏ Fast Castle
23 1,376 14:53 20:46 33:24 ⛏ Fast Castle
18 1,108 13:38 22:25 38:18 ⛏ Fast Castle
18 1,062 12:57 21:30 32:07 ⛏ Fast Castle
14 864 14:21 19:52 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,740 35,635 23,855 2,400 121,630 131,619
58,260 27,460 28,975 6,150 120,845 125,357
22,380 49,805 19,820 3,980 95,985 99,461
34,675 21,556 25,015 3,150 84,396 89,846
31,345 25,825 19,750 4,120 81,040 91,434
13,430 12,043 2,905 2,785 31,163 36,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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