AoeStats
← Rey Gyuma

Arabia

510139527Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
969
+12
🇦🇷 Gurjaras · Argentina
812
+18
🇦🇷 Varangians · Argentina
891
-16
🇮🇳 Khmer · India
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,386 9:12 19:54 35:05 ⚔ Scout Rush
27 1,586 10:35 19:33 38:26
17 1,001 12:20 22:35 37:01
12 720 12:00 16:14 58:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,705 41,597 28,440 3,140 94,882 97,688
38,685 11,870 17,650 3,580 71,785 85,882
17,375 10,540 4,765 2,700 35,380 43,435
14,320 12,119 5,005 400 31,844 33,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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