AoeStats
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Team Islands

503246800Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 67m 27s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bulgarians · Russia
1039
+11
🇩🇪 Burgundians · Germany
992
+32
🇹🇷 Turks · Türkiye
930
+16
🇩🇪 Spanish · Germany
958
-15
🇩🇪 Portuguese · Germany
943
-14
🇩🇪 Italians · Germany
882
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,492 12:41 18:16 32:54 ⛏ Fish Boom FC
19 1,261 13:45 24:55 46:02 ⛏ Fish Boom
18 1,195 16:53 21:11 36:46 ⛏ Fish Boom FC
17 1,175 12:38 20:27 43:42 ⛏ Fish Boom into Fire Galleys FC
16 1,061 12:33 27:31 38:24 ⛏ Fish Boom
13 895 13:37 21:21 36:08 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,850 19,780 13,330 4,400 73,360 89,896
28,775 25,230 9,950 5,250 69,205 70,047
31,630 17,190 12,845 2,260 63,925 84,814
23,125 20,160 13,730 2,825 59,840 71,570
13,600 23,630 9,545 2,800 49,575 56,901
16,355 22,215 7,520 1,900 47,990 50,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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