AoeStats
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Lombardia

510200443Analyzed
3v3 RM · 15h ago on Sep 29, 2026· 167m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1471
+15
🇦🇷 Saxons · Argentina
1406
+18
🇦🇷 Persians · Argentina
1391
+19
🇹🇷 Italians · Türkiye
1457
-18
🇹🇷 Franks · Türkiye
1456
-18
🇹🇷 Hindustanis · Türkiye
1419
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 10,590 9:29 21:03 38:22 ⚔ Archer Rush
52 8,711 9:58 22:30 42:44 ⚔ Scout Rush
50 8,445 10:08 14:30 34:23 ⛏ Fast Castle
50 8,364 8:57 22:07 41:54 ⚔ Scout Rush
36 6,064 9:08 17:44 49:32
31 5,164 11:28 15:33 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
197,145 82,908 168,025 6,000 454,078 460,075
211,800 60,255 164,065 2,495 438,615 482,532
238,515 34,540 123,490 9,090 405,635 492,674
180,705 53,363 122,805 3,125 359,998 378,826
110,250 147,682 85,360 7,355 350,647 382,556
62,765 93,519 95,455 9,970 261,709 367,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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