AoeStats
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Arena

510588107Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 57m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1262
+14
🇺🇸 Britons · United States
1253
+15
🇷🇺 Varangians · Russia
1242
+15
🇧🇷 Byzantines · Brazil
1232
+15
🇸🇰 Bohemians · Slovakia
1228
-15
🇸🇰 Turks · Slovakia
1228
-15
🇨🇦 Wu · Canada
1222
-15
🇳🇱 Portuguese · Netherlands
1213
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,194 10:44 16:12 31:28 ⛏ Fast Castle
38 2,218 11:21 15:29 32:25 ⛏ Fast Castle
31 1,804 11:39 16:06 20:08 ◆ FC into Fast Imp
30 1,722 10:27 14:48 28:09 ⛏ Fast Castle
28 1,629 11:01 15:02 33:14 ⛏ Fast Castle
28 1,618 11:59 16:34 — ⛏ Fast Castle
27 1,531 10:14 14:08 28:36 ⛏ Fast Castle
21 1,194 10:27 14:55 31:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,520 30,745 19,285 5,010 95,560 110,430
25,325 26,255 21,165 7,330 80,075 96,626
37,250 26,285 12,710 1,730 77,975 99,714
35,020 16,740 22,730 1,650 76,140 90,311
16,200 31,365 20,770 6,950 75,285 99,261
24,430 20,995 9,035 1,650 56,110 59,417
20,220 12,846 10,650 560 44,276 46,727
8,840 9,460 1,620 955 20,875 21,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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