AoeStats
← Tomminger

Oasis

508515982Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 28m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1153
+15
🇺🇸 Armenians · United States
1134
+15
🇨🇳 Danes · China
1125
+16
🇨🇳 Italians · China
1074
+18
🇩🇪 Tatars · Germany
1150
-17
🇩🇪 Teutons · Germany
1119
-16
🇨🇭 Persians · Switzerland
1113
-16
🇪🇸 Spanish · Spain
1098
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,052 11:15 23:11 — ⚔ M@A into Archers
32 914 10:10 14:50 — ⛏ Fast Castle
31 878 11:51 19:00 — ⛏ Fast Castle
25 709 12:11 16:30 — ⛏ Fast Castle
24 681 11:06 16:27 — ⛏ Fast Castle
22 625 10:29 14:37 — ⛏ Fast Castle
21 607 10:18 15:01 28:26 ⛏ Fast Castle
16 453 10:22 15:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,550 6,155 1,855 2,150 18,710 19,950
8,520 8,150 1,520 300 18,490 21,851
7,855 5,591 935 980 15,361 19,483
7,570 5,255 1,625 200 14,650 17,733
6,335 4,743 2,155 120 13,353 14,584
5,975 4,230 1,165 350 11,720 15,637
5,235 4,128 385 1,585 11,333 12,531
3,680 2,520 1,180 685 8,065 10,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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