AoeStats
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Arena

508502175Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 46m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1317
+14
🇩🇪 Lithuanians · Germany
1298
+15
🇩🇪 Goths · Germany
1275
+16
🇧🇪 Danes · Belgium
1299
-16
🇧🇪 Franks · Belgium
1291
-16
🇧🇪 Poles · Belgium
1227
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,685 10:19 14:33 27:54 ⚔ FC into Archers
42 1,922 10:18 14:06 29:17 ⛏ Fast Castle
32 1,463 11:36 17:00 35:33 ⛏ Fast Castle
24 1,115 10:27 15:25 33:01 ⛏ Fast Castle
20 940 10:54 14:51 31:32 ⛏ Fast Castle
15 706 13:11 17:54 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,260 14,950 11,400 1,050 56,660 61,652
20,495 20,980 6,770 2,150 50,395 54,548
21,555 13,950 10,615 1,605 47,725 63,286
17,875 14,355 11,635 2,815 46,680 52,930
19,070 9,065 14,420 850 43,405 48,530
13,870 11,165 3,320 2,550 30,905 32,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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