AoeStats
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Arena

509036418Analyzed
1v1 RM · 7d ago on Sep 25, 2026· 54m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1104
+15
🇵🇪 Saxons · Peru
1081
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,926 10:02 18:27 37:45 ⛏ Fast Castle
29 1,559 10:20 14:22 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,975 21,825 21,755 5,670 82,225 95,902
21,285 17,675 9,695 1,875 50,530 50,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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