AoeStats
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African Clearing

510955891Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 37m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1266
+11
🇨🇳 Sicilians · China
1224
+13
🇨🇳 Burgundians · China
1057
+21
🇨🇳 Wu · China
1046
+21
🇦🇺 Koreans · Australia
1187
-18
🇷🇺 Mapuche · Russia
1171
-17
🇺🇸 Maya · United States
1137
-16
🇨🇱 Japanese · Chile
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,885 15:01 24:24 34:18 ⛏ Fish Boom FC
48 1,768 14:42 18:45 37:06 ⛏ Fast Castle
44 1,654 13:44 17:57 30:47 ⛏ Fast Castle
36 1,334 15:02 18:49 — ⛏ Fast Castle
27 1,002 14:35 19:05 — ⛏ Fast Castle
24 894 14:56 29:15 — ⚔ M@A FC
21 795 16:05 28:34 — ⚔ Towers FC
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,555 15,630 5,520 1,875 41,580 45,029
17,900 17,230 2,200 4,150 41,480 45,932
10,305 12,885 2,605 850 26,645 30,868
9,650 6,667 1,435 2,050 19,802 21,288
9,110 4,205 3,970 200 17,485 19,981
6,200 6,355 2,495 1,470 16,520 17,124
6,250 5,990 475 500 13,215 15,686
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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