AoeStats
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African Clearing

510952777Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 32m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1255
+11
🇨🇳 Teutons · China
1211
+13
🇨🇳 Burgundians · China
1037
+20
🇨🇳 Persians · China
1027
+19
🇲🇽 Persians · Mexico
1156
-17
🇨🇳 Slavs · China
1143
-16
🇲🇽 Khmer · Mexico
1127
-16
🇲🇽 Chinese · Mexico
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,603 16:46 21:46 — ⛏ Fast Castle
42 1,355 14:09 23:56 — ⚔ Scout Rush
30 947 13:37 18:54 — ⚔ Scout Rush
29 926 14:28 18:10 — ⛏ Fast Castle
24 785 17:41 23:12 — ⛏ Fast Castle
22 695 14:39 19:14 — ⛏ Fast Castle
17 557 15:00 20:20 — ⛏ Fast Castle
10 317 15:03 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 5,700 1,130 955 14,510 15,408
6,505 5,697 1,850 145 14,197 13,982
8,340 3,690 1,675 305 14,010 14,421
6,140 4,066 1,410 1,630 13,246 13,485
5,775 4,010 1,025 980 11,790 14,040
5,470 3,380 2,200 200 11,250 11,755
5,995 3,480 970 300 10,745 12,833
2,900 1,600 250 200 4,950 5,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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